This class implements common easing functions. The math is pretty obscure, but this cool website has nice visual illustrations of what they represent: http://xaedes.de/dev/transitions/

方法

static step0(n) #

static step1(n) #

static linear(t) #

static ease(t) #

static quad(t) #

static cubic(t) #

static poly(n) #

static sin(t) #

static circle(t) #

static exp(t) #

static elastic(bounciness) #

A simple elastic interaction, similar to a spring. Default bounciness is 1, which overshoots a little bit once. 0 bounciness doesn't overshoot at all, and bounciness of N > 1 will overshoot about N times.

Wolfram Plots:

http://tiny.cc/elastic_b_1 (default bounciness = 1) http://tiny.cc/elastic_b_3 (bounciness = 3)

static back(s) #

static bounce(t) #

static bezier(x1, y1, x2, y2) #

static in(easing) #

static out(easing) #

Runs an easing function backwards.

static inOut(easing) #

Makes any easing function symmetrical.


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